The 14th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2015)

29 Sep – 3 Oct, 2015

Fukuota, Japan

http://ismar2015.vgtc.org/index/

Aims and Scope

ISMAR 2015, the premier conference for Augmented Reality (AR) and Mixed Reality (MR), will be held in beautiful Fukuoka, Japan.

The theme of this year’s conference is “Augmentation Without Boundaries”. ISMAR is responding to the recent explosion of commercial and research activities related to AR, MR, and Virtual Reality (VR) by continuing the expansion of its scope that started last year. ISMAR 2015 will cover the full range of technologies encompassed by the MR continuum, from interfaces in the real world to fully immersive experiences. This range goes far beyond the traditional definition of AR, which focused on precise 3D tracking, visual display, and real-time performance. We specifically invite contributions from areas fundamental to AR/VR/MR, including Computer Graphics, Human-Computer Interaction, Psychology, Computer Vision, and Optics.

Notable Changes for ISMAR 2015

  • All accepted Full Papers will be directly published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG)
  • Program Committee members are being solicited through an open call; we hope that this further increases transparency and widens scope
  • A fixed submission date, 15 March, for this and all future ISMAR conferences is introduced to help planning by participants

Submission Categories

Submissions in two categories are solicited:

    • Full Papers: 8-10 pages, presentation at conference, published in IEEE TVCG
    • Short Papers: up to 6 pages, presentation at conference, published in ISMAR proceedings
    • Successful Full and Short Papers will be held to the same contribution-per-page ratio

In addition, all accepted submissions will be published in the IEEE Xplore digital library. Detailed submission and review guidelines will be posted soon on the conference webpage. Poster submissions will be accepted as usual with a submission date to be announced later.

Topics of Interest

Science and Technology

All topics relevant to AR, VR, and MR are of interest. These include, but are not limited to:

Information Presentation

      • Visual, aural, haptic, and olfactory augmentation
      • Multisensory rendering, registration, and synchronization
      • Mediated and diminished reality
      • Photo-realistic and non-photo-realistic rendering
      • Real-time and non-real-time interactive rendering

Input

      • Acquisition of 3D video and scene descriptions
      • Video processing and streaming
      • Projector-camera systems
      • Calibration and registration of sensing systems
      • Location sensing technologies (of any kind, including non-real-time)
      • Sensor fusion
      • Wearable sensors, ambient-device interaction
      • Touch, tangible and gesture interfaces
      • Smart spaces

Output

      • Display hardware, including 3D, stereoscopic, and multi-user
      • Live video stream augmentation (e.g., in robotics and broadcast)
      • Wearable and situated displays (e.g., eyewear, smart watches, pico-projectors)
      • Wearable actuators and augmented humans

User Experience Design

      • Collaborative interfaces
      • Interaction techniques
      • Multi-modal input and output
      • Usability studies and experiments
      • Technology acceptance and social implications

System Architecture

      • Distributed and collaborative architectures
      • Real-time performance issues
      • Wearable and mobile computing
      • Online services
      • Scene description and management issues
      • Content creation and management

Applications

      • Personal information systems
      • Architecture
      • Art, cultural heritage, education and training
      • Entertainment, broadcast
      • Industrial, military, emergency response
      • Medical

Emerging areas of particular interest include:

    • HUMAN PERFORMANCE & PERCEPTION: Learning, training, therapy, rehabilitation, Virtual analytics and entertainment are beginning to leverage the convergence of applied AR/VR/MR research to expand how we experience and enhance the limits of human experience.
    • AUGMENTED REALITY WITHOUT 3D REGISTRATION: Lightweight eyewear such as Google Glass can be used for augmenting and supporting our daily lives even without 3D registration of virtual objects. Here, technologies for context, behaviour and object recognition together with other wearable sensors using computer vision, sensor networks and new types of onboard and external sensing technologies become more relevant.

Media, Arts, Social Sciences, Humanities & Design

The MASH’D (Media, Arts, Social Sciences, Humanities & Design) Track would like to invite contributions from areas fundamental to mixed and augmented reality, particularly in the fields of digital media, art, social sciences, humanities and design.

Topics could include, but are not limited to:

  • Embodiment and Interactivity
  • Play and Gaming
  • Data Visualization
  • Hypermedia/Hypersurfaces
  • Ownership, Privacy and Surveillance
  • Practical Frameworks and Pedagogies
  • Perception and Vision
  • Media Archaeology and Archiving
  • Bio politics and Emergence
  • Anthropocentric Design
  • Post-Anthropocentric Design (including Robotics)
  • MAR art
  • Interactive Installations
  • Interface Design
  • Social Implications
  • Identity and The Body
  • Networked Practice and Society
  • Museums and Cultural Institutions
  • Media Industries
  • Philosophy and Culture
  • Social Networks
  • Dimensional Sound and Music

Important Deadlines

Paper submission deadline 15 March 2015 (all deadlines: 23:59 US Pacific Time)
Authors receive reviews 1 May 2015
Authors’ rebuttal due 10 May 2015
Author notification of First Review Cycle 1 June 2015
Revised paper submission for Second Review Cycle 24 June 2015
Final acceptance notification 4 July 2015
Camera-ready version due 10 July 2015

Conference Committee

General Chairs

  • Hirokazu Kato, Nara Institute of Science and Technology
  • Hideo Saito, Keio University

S&T Program Chairs

  • Christian Sandor, Nara Institute of Science and Technology
  • Robert Lindeman, Worcester Polytechnic Institute
  • Walterio Mayol-Cuevas, University of Bristol

S&T Poster Chairs

  • Nobuchika Sakata, Osaka University
  • Richard Newcombe, Oculus Research and University of Washington
  • Veronica Teichrieb, Federal University of Pernambuco

S&T Demo Chairs

  • Maki Sugimoto, Keio University
  • Ross Smith, University of South Australia
  • Ig-Jae Kim, Korea Institute of Science and Technology

MASH’D Program Chairs

  • Julian Stadon, Salzburg University of Applied Sciences
  • Ian Gwilt, Sheffield Hallam University
  • Carl H Smith, LTRC Ravensbourne

MASH’D Demo Chairs

  • Masayuki Akamatsu, Institute of Advanced Media Arts and Sciences
  • Jorge Ramirez, ITESM
  • Thomas Stütz, Salzburg University of Applied Sciences

Art Exhibition Chairs

  • Julian Stadon, Salzburg University of Applied Sciences
  • Jorge Ramirez, ITESM
  • Masayuki Akamatsu, Institute of Advanced Media Arts and Sciences

Workshop & Tutorial Chairs

  • Takeshi Oishi, The University of Tokyo
  • Jens Grubert, University of Passau

Tracking Competition Chairs

  • Fumihisa Shibata, Ritsumeikan University
  • Itaru Kitahara, University of Tsukuba
  • Manuel Huber, Technische Universität München

Doctoral Consortium Chairs

  • Yoshinari Kameda, University of Tsukuba
  • Mark Billinghurst, University of South Australia
  • Winyu Chinthammit, Hitlab AU

Financial Chairs

  • Kiyoshi Kiyokawa, Osaka University
  • Hirotake Ishii, Kyoto University

Sponsorship Chairs

  • Tomokazu Sato, Nara Institute of Science and Technology
  • Ulrich Bockholt, Fraunhofer IGD

Local Arrangement Chairs

  • Hideaki Uchiyama, Kyushu University
  • Ryoko Ueoka, Kyushu University
  • Takashi Yoshinaga, Institute of Systems, Information Technologies and Nanotechnologies
  • Sei Ikeda, Ritsumeikan University

Publication Chair

  • Daisuke Iwai, Osaka University

Industrial Liaison Chairs

  • Takeshi Kurata, National Institute of Advanced Industrial Science and Technology
  • Daisaku Arita, Institute of Systems, Information Technologies and Nanotechnologies
  • Haruhiko Okumura, Toshiba
  • Hartmut Seichter, Schmalkalden University of Applied Sciences

Publicity Chairs

  • Koji Makita, CANON
  • Henry Duh, Hitlab AU
  • Woontack Woo, Korea Advanced Institute of Science and Technology
  • Yuta Itoh, Technische Universität München
  • Jonathan Ventura, University of Colorado, Colorado Springs

Student Volunteers Chairs

  • Masayuki Kanbara, Nara Institute of Science and Technology
  • Hajime Nagahara, Kyushu University

Web & Social Media Chairs

  • Goshiro Yamamoto, Nara Institute of Science and Technology
  • Takafumi Taketomi, Nara Institute of Science and Technology

Award Chair

  • Ronald Azuma, Intel

TVCG Liaison

  • Dieter Schmalstieg, Graz University of Technology

Advisors

  • Hideyuki Tamura, Ritsumeikan University
  • Rin-ichiro Taniguchi, Kyushu University