The 18th IEEE International Symposium on Multimedia (ISM 2016)

The 18th IEEE International Symposium on Multimedia (ISM 2016)

San Jose, Calilfornia
December 11-13, 2016

Research in multimedia computing is generally concerned with presentation, integration and computation of one or more media, such as text, image, graphics, audio, video, social data, and data collected from various sensors, etc., using computing techniques. The IEEE International Symposium on Multimedia (ISM2016) is the flagship conference of IEEE Technical Committee on Multimedia (TCMC) and an international forum for researchers to exchange information regarding advances in the state of the art and practice of multimedia computing, as well as to identify the emerging research topics and define the future of multimedia computing. The technical program of ISM2016 will consist of invited talks, paper presentations, and panel discussions. Submissions are solicited for full papers, workshop papers, demos and industrial papers.


Topics for submission include, but are not limited to

Systems and Architectures

  • Mobile multimedia systems and services
  • Pervasive and interactive media systems including mobile systems, pervasive gaming, and digital TV
  • Multimedia data in the Cloud
  • GPU-based multimedia architectures and systems
  • Software development framework using multimedia techniques

Communications and Streaming

  • Multimedia networking and QoS
  • Mobile audio/video streaming
  • Wireless broadcasting and streaming
  • Scalable streaming
  • Peer-to-peer media systems and streaming
  • Sensor networks
  • Internet telephony technologies and systems
  • Video teleconferencing

Multimedia Interfaces

  • Information visualization and interactive systems
  • Multimodal user interfaces: design, engineering, modality-abstractions, etc.
  • Tools for media authoring, analyzing, editing, browsing, and navigation
  • Intelligent agents for content creation, distribution, and analysis
  • Novel interfaces for multimedia: touch, tangible, wearable, virtual, 3D, etc.
  • User interfaces for mobile devices

Media Coding, Processing, and Quality Measurement

  • Signal processing including audio, video, image processing, and coding
  • Coding standards
  • Scalable and Multi-view coding
  • Multi-resolution or super-resolution algorithms
  • Maintenance of perceptual quality with further compression
  • Developing novel quality measures

Multimedia Security and Forensics

  • Data security including digital watermarks and encryption
  • Copyright issues for multimedia data
  • Surveillance and monitoring methods
  • Face detection and recognition algorithms
  • Human behavior analysis from motion images/videos
  • Multimedia-based computer forensics (e.g., crime scene investigation, user profiling)
  • Multimedia Captchas, including attacks and counter-attacks
  • On forensic use of biometrics
  • Data hiding, stenography, and steganalysis
  • Trust and privacy issues in media systems

Content Understanding, Modeling, Management, and Retrieval

  • Media meta-modeling techniques
  • Storage systems, databases, and retrieval
  • Data segmentation
  • Image, audio, video, genre clustering & classification
  • Video summarization and story generation
  • Speaker identification, recognition, and location
  • Object, event, emotion, text detection and recognition
  • Mosaic, video panorama and background generation
  • Media semantics, ontologies, annotation, concept detection and learning
  • Personalization and user preferences
  • 3D and depth information

Mobile media

  • Mobile and location-based media techniques
  • Mobile visual search
  • Social networks for mobile users
  • Augmented reality for mobile users
  • Content delivery in mobile networks (e.g., 3G, 4G and future 5G)
  • Mobile applications


  • Big data
  • 3D data: graphics, displays, sound, broadcasting, interfaces
  • Media composition and production: capture, authoring, digital art, animations, etc.
  • Gaming
  • Virtual and augmented reality
  • Robotics
  • Media interfaces for the Web
  • Media in social network analysis
  • Rich media enabled E-commerce and E-shopping
  • Media systems for handicapped
  • Collaborative systems
  • Interdisciplinary media applications: Bioinformatics, Transportation systems, Wild-life monitoring and analysis, etc.
  • Deep learning of multimedia data

Paper Submission

Submission site:
Manuscripts must be written in English. Your papers MUST be formatted to IEEE Computer Society Proceedings Manuscript Formatting Guidelines.
All papers should be in Adobe portable document format (PDF).

Submission instructions

Only electronic submission will be accepted. Technical paper authors MUST submit their manuscripts through CMT. Please follow the link CMT FOR ISM2016 (please register if not a CMT user). Manuscripts may only be submitted in PDF format.


Page Limits

The numbers of page limits, including all figures, tables, and references, are listed as follows. Only regular papers allow up to 2 extra pages.

  • Regular papers: 6 pages
  • Short/Industrial papers: 4 pages
  • Workshop papers: 6 pages
  • Demo papers: 2 pages


Important Dates

Workshop Proposal Submission May 8, 2016
Workshop Notifications May 15, 2016
Full/Industrial Paper Submission August 15, 2016
Full/Industrial Paper Notification September 25, 2016
Demo Paper Submission October 3, 2016
Demo Paper Notification October 17, 2016
Camera-Ready Paper Submission October 22, 2016

Organizing Committee

General Co-Chairs

  • Mohan S. Kankanhalli, National University of Singapore
  • Phillip C.-Y. Sheu, University of California, Irvine, USA
  • Mei-Ling Shyu, University of Miami, USA

Program Co-Chairs

  • Chengcui Zhang, University of Alabama at Birmingham, USA
  • Shervin Shirmohammadi, University of Ottawa, Canada
  • Tong Zhang, Intel, USA

Workshop Co-Chairs

  • Min Chen, University of Washington Bothell, USA
  • Yi Fang, NYU Abu Dhabi University, USA
  • Robert Mertens, SW University of Applied Sciences, Hamelin, Germany
  • Yonghong Tian, Peking University, China
  • Yamasaki Toshihiko, The university of Tokyo, Japan

Industrial Program

  • Matthew Cooper, FX Palo Alto Lab, Inc., USA


  • Alexander Loui, Kodak Alaris Inc., USA
  • Haohong Wang, TCL Research America, USA

Best Paper Award

  • Homer Chen, National Taiwan University, Taiwan

Committee Co-Chairs

  • Shu-Ching Chen, Florida International University, USA
  • Roger Zimmermann, National University of Singapore, Singapore

Demo Co-Chairs

  • Ramazan Savas Aygun, University of Alabama in Huntsville, USA
  • Song Gao, Google, USA
  • Guan-Ming Su, Dolby Labs, USA
  • Yimin Yang, Florida International University, USA

Panel Co-Chairs

  • Balakrishnan Prabhakaran, University of Texas at Dallas, USA
  • Lei Zhang, Microsoft Research, USA

Publicity Co-Chairs

  • Chao Chen, Capital One Bank, USA
  • Hsin-Yu Ha, Florida International University, USA
  • Zifang Huang, Western Union Digital, USA
  • Wolfgang Hurst, Utrecht University, The Netherlands
  • Anthony Y.H. Liao, Asia University, Taiwan
  • Ju Shen, University of Dayton, USA
  • Leonel Sousa, Universidade de Lisboa, Portugal
  • Yonggang Wen, Nanyang Tech. University, Singapore
  • Keiji Yanai, University of Electro-Communications, Japan
  • Atsuo Yoshitaka, Japan Advanced Institute of Science and Technology, Japan
  • Qiusha Zhu, Senzari, Inc., USA

Publication Co-Chairs

  • Yang Lei, HP Labs, USA
  • Mira Kim, University of California, Irvine, USA

Registration Co-Chairs

  • Jennifer Jin, University of California, Irvine, USA
  • Shaoting Wang, University of California, Irvine, USA

Finance Chair

  • George (Taehyung) Wang, California State University Northridge, USA

Local Arrangement Chair

  • Shanchan Wu, HP Labs, USA

Web Chair

  • Xing Hao, University of California, Irvine, USA